Written by Benjamin Rama
|
17 June 2010
In this 3ds Max tutorial we’re going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but it’s actually pretty simple (at least in 3ds max 2010) since the default settings work so well.
Step 1 Mental Ray Renderer
We’re going to render the 3d ocean with the Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that. Change the renderer to the Mental Ray ().
Step 2 The Basic Geometry for the 3D Water
Create a Plane ( ) in the top viewport . Modify the Plane ( ) according to the following parameters :
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