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UVs are the key to taking full advantage of 3D software. In fact, you can’t do much without a good UV set. Many Important functions such as Displacement concept and Texturing are directly depended on an object’s UVW mapping. So I’ve decided to show you how to create qualified UVs inside 3ds Max.
The UVW Unwrap modifier has a function named Pelt Mapping, which is a perfect tool for creating UVs for objects. I think in most cases, you don’t need anything else for mapping objects. The Pelt Mapping method gives you sufficient ability to do most of the mapping job without even hand editing UVs. It works well for organic and inorganic objects.
Firstly you should have a clean mesh, meaning that it is better if your mesh has been created with all quadrangular faces, and has no extra vertices or any such cases. When you’ve got the mesh correct, then you are ready for the next step. So open up your object scene, select your object, navigate to the Modify panel/modifier list and apply a UVW Unwrap modifier from the list. Pelt function needs you to define the Pelt Seams on your mesh, so it can pull out the mesh using those seams. Thus it’s very important that you place your seams carefully. In my case I was working on a head mesh and I so defined the seams as shown in Fig.01 & Fig.02.
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Written by Benjamin Rama
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15 June 2010
olumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh - geometry that perfectly fits together and fills any given volume. With volumeBreaker Cebas brings a Hollywood quality destruction tool to 3ds MAX. volumeBreaker was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies - because of this, volumeBreaker truly is a production proven tool.

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Written by Benjamin Rama
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14 June 2010
If you love typography like I do, you are always looking for a new way to funk out your type – just to make it look a little different than the rest. 3ds Max has some amazing and creative ways to make your type look absolutely beautiful! In this tutorial I will show you how to extrude text, tweak it out, manipulate the mesh, and then exporting it out to Photoshop to add in some extra elements. Hope you enjoy it!
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Time: 1-2 Hours Software Required: Photoshop CS3+, 3ds Max 2009 + (Don’t have 3ds Max? )
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