Hi people, in this tutorial I will show you a few tips to create aclock in 3d max and render it with Fryrender. Then I will show you howto apply fry materials and how to make the light setup. Finally, I willshow you how to work with the tonemapping and layer blending controls.

REFERENCE IMAGES:

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This tutorial will teach you how to create a Windows like logo as shown in the image below:

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Click here to view big image

Thistutorial is intended for those artists who are going to place a planet on theforeground of their new artwork. To implement this tutorial I use a part of thelesson you have possibly seen on the www.3dm3.com CG portal (Direct link o thelesson http://www.3dm3.com/tutorials/planet/)

So let'sstart:

  1. Createa scene in 3D MAX.
  2. Go to Geometrya Geosphere and create a new spherewith the radius equal to 132 (Actuallyit doesn't matter what radius you are going to use).
  3. Name the sphere as "Planet”.

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Isometric View of Entire Scene


As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.

Note: The object acting as the floor is just a copy of the back wall. Also I placed a plane above the floor acting as the face of a billiards table. The plane is not in view of the camera but it is necessary for light bounces and color bleeding.

This is a simple technique, nothing special, it maybe works for one task but not for another. So feel free to improve, or change the technique as you like, to get the result you want. Also you will need to be familiar with max, I will not explain where the different tools are or how they work.

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1. In Front View create plane something like this. Length: 175, Width: 100, Segments 20/20.


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In this tutorial, we will make basic rain-fall animation against a matching background in 3dsmax. The final result would be as shown below:


Final rendered animation.

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Recently I rendered a lot of 6m x 3m Posters for Buildings under construction… and I want to share with you my idea to choose how many pixels I need setting my rendering panel.

Everyone knows that a book is printed in 300dpi: that’s the best standard resolution.

But if I see this book to 5 meters I don’t need to increse the resolution, I’m not Superman!!! I just need to increase the format. That means I’m reducing the resolution!

Ok.. look at this file: it will explain my idea in a look!

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Have you ever placed objects in quite casual in a scene? Coins on a table, marbles in a container, even the rocks along the beach… it’s a quite boring and hard work.

In such cases, you first – reaching best results – using the physical simulation. The Physical simulations are weapon every day under the eyes of all: smoke, water, electricity and even actual physical contact between objects.

Concerning the simulation of physical objects in 3ds Max we have a plugin (for years now incorporated) which is Reactor. Powerful and complex tool that I can not describe a single post!

The best thing is to see him in action now! So to give you an idea of how quickly you set a scene with objects physical collision, I did a quick video. I created some inclined planes and 4 / 5 balls. So I gave it mass=0 to the plans (if no weight is not moving!) and mass=1.0 to the balls and … it’s done:

In conclusion I link you a tutorial from Evermotion.org that explains how to simulate coins falling on a floor, with the same principle as the previous video:

The concept is very simple: Just put an RB Collection object in the scene, involve the various items, get the “weights” and just run the simulation. Truly instant!

Have fun!

If the Material Editor appears limited and you do not know how to create other materials, read this post … it takes just 5 minutes, but everything be more clear! (-:

If you open the material editor (shortcut = M) you’ll see just 6 slots to create materials. Of course you can creare more than 6!

At first, if we you on a slot and and click the right button, you can select options like “5×3” and “6X4“: try to select them. The available slots will be 15 or 24, depending on your choose.

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